This is a forest environment made for a course at Futuregames. My concept was to make a forest path leading to a glade and a huge oak tree. The assets are modeled in Maya and Zbrush. The textures are made using Substance Painter. The foliage is made using Megascan textures. The trees are taken from Unreal Engine's OpenWorld package called KiteDemo.
The model is rendered using Unreal Engine 4.